Two Brothers Who Advised Gaming M&A Deals Now Raise $500K to Build the Games Themselves

Barış Dikici (CEO) and Tolga Dikici (CTO)
Arcustin Games, an Istanbul based mobile game studio, has raised 500,000 dollars in pre‑seed funding at a 10 million dollar valuation from Webrazzi GSYF, a venture capital fund established jointly by İş Portföy and Webrazzi.
The studio was founded in 2025 by brothers Barış Dikici, who serves as chief executive, and Tolga Dikici, who serves as chief technology officer. Their respective backgrounds bring an unusual combination of perspectives to a gaming studio. Barış spent eight years in consulting, working on mergers and acquisitions processes involving some of Turkey's leading gaming and technology companies, giving him a close, external view of how successful studios are built, valued, and eventually sold before ever running one himself. Tolga brings the builder's side of that equation, with years of experience across mobile product development, game development, software architecture, and technology leadership roles at global technology companies.
Arcustin Games is developing hybrid‑casual puzzle games, a genre that blends the broad, low‑friction appeal of casual mobile games with somewhat deeper mechanics and progression systems typically associated with more committed player engagement. The studio's differentiating bet is what it calls an AI‑native approach to game development, integrating AI‑supported production processes directly into a lean organisational structure from the outset, rather than treating AI tools as an add‑on layered onto a conventional studio setup built around larger art, design, and engineering teams.
Barış Dikici framed the studio's underlying strategic goal around capital efficiency and repeatability rather than betting everything on a single breakout title. "To build a resilient studio model that makes revenue- and growth‑focused decisions at every step and can replicate success," he said, describing the company's ambition. That framing signals an approach common among more disciplined mobile game studios: prove a lean, AI‑assisted production model works on one title, then apply the same playbook across multiple games rather than scaling headcount and budget in step with each new release.
The investment adds Arcustin Games to a growing portfolio Webrazzi GSYF has built specifically around AI‑native gaming and technology companies, including Brix, GameByte, Orfeo Labs, Cypien AI, Parny, and Next BigApp. That concentration of bets within a relatively narrow AI‑and‑gaming thesis suggests Webrazzi GSYF sees particular opportunity in the intersection of the two categories specifically, rather than treating gaming as simply one vertical among many in a broadly diversified early‑stage portfolio. GameByte, one of the fund's other portfolio companies, builds an AI‑powered game creation platform that turns text prompts into playable games and ads, a more infrastructure‑oriented bet compared to Arcustin's studio model of using AI internally to produce its own titles rather than selling AI tooling to other developers.
With the new capital, Arcustin Games plans to expand its team, complete development of its first mobile title, and support user acquisition efforts once that game launches. The studio brings together a mix of experienced gaming professionals and emerging talent as it works through that first release, a structure intended to pair institutional gaming industry knowledge with newer talent more comfortable building around AI‑assisted production workflows from day one.
Arcustin Games enters the hybrid‑casual mobile gaming market at a moment when AI tools are meaningfully lowering the cost and time required to prototype, produce, and iterate on mobile titles, a shift that has drawn increasing venture interest into AI‑native game studios and game‑creation platforms alike across multiple markets. Whether Arcustin's specific bet, applying AI‑native production discipline learned partly through observing gaming M&A deals from the outside, translates into the kind of repeatable, capital‑efficient hit‑making model its founders are describing will become clearer once the studio's first title reaches the market and user acquisition data starts to validate, or complicate, that original thesis.
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